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Game concept · World building

Orbit Garden

A cozy little game about tending a garden on a tiny planet. This concept explores how a simple loop—plant, orbit, discover—can make a small world feel full of possibility.

KEY ART CONCEPT · REPLACE WITH FINAL ART
ROLEConcept, art direction, game design
TOOLSAdd tools used
STATUSEarly concept / in progress

The idea behind it

I wanted the player to feel like a caretaker, not a conqueror. The planning started with a tiny circular world and a question: how could gravity and orbit become part of tending a garden? From there, I sketched the visual language, mapped a simple gameplay loop, and explored how each plant might change the planet over time.

Planning notes

Start with one clear action; keep the world small enough to read at a glance; use color and silhouette to make discoveries feel rewarding. Next, prototype the planting loop and test whether the planet’s movement adds delight without getting in the way.