Game concept · World building
Orbit Garden
A cozy little game about tending a garden on a tiny planet. This concept explores how a simple loop—plant, orbit, discover—can make a small world feel full of possibility.
The idea behind it
I wanted the player to feel like a caretaker, not a conqueror. The planning started with a tiny circular world and a question: how could gravity and orbit become part of tending a garden? From there, I sketched the visual language, mapped a simple gameplay loop, and explored how each plant might change the planet over time.
Planning notes
Start with one clear action; keep the world small enough to read at a glance; use color and silhouette to make discoveries feel rewarding. Next, prototype the planting loop and test whether the planet’s movement adds delight without getting in the way.